Object-Oriented Design

Abstract Factory Pattern

The Abstract Factory Pattern is a creational design pattern that enables the creation of families of related objects without specifying their concrete classes, promoting consistency and flexibility.

Adapter Pattern

The Adapter Pattern is a structural design pattern that helps incompatible interfaces work together by using an adapter class. This article explains how it works and its benefits in software development.

Bridge Pattern

The Bridge Pattern is a structural design pattern that decouples an abstraction from its implementation, enabling flexibility and scalability in software design.

Builder Pattern

The Builder Pattern is a creational design pattern that decouples the construction of complex objects from their representation, allowing for flexibility and reuse in object creation.

Chain of Responsibility Pattern

The Chain of Responsibility Pattern is a behavioral design pattern that enables a request to be passed along a chain of handlers, allowing for flexible and dynamic processing of requests.

Command Pattern

The Command Pattern is a behavioral design pattern that encapsulates requests as objects, enabling parameterization, queuing, and logging of operations for greater flexibility in software design.

Composite Pattern

The Composite Pattern is a structural design pattern that enables you to compose objects into tree structures to represent part-whole hierarchies, simplifying the management of complex object structures.

Decorator Pattern

The Decorator Pattern is a structural design pattern that enables dynamic addition of behavior to individual objects without modifying their class, promoting flexibility and reusability in software design.

Facade Pattern

The Facade Pattern is a structural design pattern that simplifies interactions with complex systems by providing a unified and easy-to-use interface.

Factory Method Pattern

The Factory Method Pattern is a creational design pattern that defines an interface for creating objects, allowing subclasses to decide which class to instantiate, promoting flexibility and scalability in object creation.

Flyweight Pattern

The Flyweight Pattern is a structural design pattern that reduces memory usage by sharing common parts of objects while maintaining unique variations.

Interpreter Pattern

The Interpreter Pattern is a behavioral design pattern that provides a way to evaluate sentences in a language by representing grammar rules as classes.

Iterator Pattern

The Iterator Pattern is a behavioral design pattern that allows sequential access to elements of a collection without exposing its internal structure.

Mediator Pattern

The Mediator Pattern is a behavioral design pattern that centralizes communication between objects, promoting loose coupling and simplifying interactions.

Memento Pattern

The Memento Pattern is a behavioral design pattern that allows capturing and restoring an object’s state, enabling undo functionality and preserving encapsulation.

Observer Pattern

The Observer Pattern is a behavioral design pattern that establishes a one-to-many dependency between objects, enabling automatic updates to dependents when the subject’s state changes.

Prototype Pattern

The Prototype Pattern is a creational design pattern that facilitates object cloning, enabling the creation of new objects by copying existing ones and promoting flexibility in object creation.

Proxy

The Proxy Pattern is a structural design pattern that provides a surrogate or placeholder for another object, controlling access and adding functionality without modifying the original object.

Singleton Pattern

The Singleton Pattern is a creational design pattern that ensures a class has only one instance and provides a global point of access to that instance.

State Pattern

The State Pattern is a behavioral design pattern that enables an object to change its behavior dynamically based on its internal state, promoting cleaner and more maintainable code.

Strategy Pattern

The Strategy Pattern is a behavioral design pattern that allows the selection of algorithms at runtime by encapsulating them in separate classes, promoting flexibility and reusability.

Template Method Pattern

The Template Method Pattern is a behavioral design pattern that defines the structure of an algorithm in a base class while allowing subclasses to customize specific steps.

Visitor Pattern

The Visitor Pattern is a behavioral design pattern that enables adding new operations to existing object structures without altering their classes, promoting flexibility and maintainability.